[20] EXPLORING THE PSYCHOLOGICAL IMPACT OF VIRTUAL REALITY GAMES ON GEN Z: A STUDY WITH REFERENCE TO THE NORTH EASTERN REGION OF INDIA

ARTICLE INFO: Date of Submission: Jan 25, 2026, Revised: Feb 14, 2026, Accepted: Feb 18 , 2026, CrossRef D.O.I : https://doi.org/10.56815/ijmrr.v5i2.2026.182-205. HOW TO CITE: Srinivas Rao K, Sunil Kumar Pradhan, Tushar Rajan Sahoo & Yadav Devi Prasad Behera, (2026). Exploring the Psychological Impact of Virtual Reality Games on Gen Z: A Study with Reference to the North Eastern Region of India, International Journal of Multidisciplinary Research & Reviews, 5(2), 182-205.

Authors

  • Srinivas Rao K, Sunil Kumar Pradhan, Tushar Rajan Sahoo & Yadav Devi Prasad Behera

Abstract

Virtual reality (VR) gaming has emerged as a revolutionary technology, transforming the way we experience and interact with digital worlds. This paper explores the evolution of VR gaming, from its early beginnings to its current state, and discusses its potential future developments especially in Gen Z by taking a sample 253 participants in North East. We delve into the unique features of VR gaming, such as immersive environments, interactive experiences, and the sense of presence, which distinguish it from traditional gaming. Furthermore, we examine the psychological and physiological effects of VR gaming, including its potential impact on cognitive abilities, motor skills, and social interactions. The paper also highlights the challenges and limitations of VR gaming, such as motion sickness, hardware costs, and accessibility. We also explore the role of VR gaming in enhancing player engagement and motivation, and its potential for social interaction and collaboration. The paper further discusses the potential of VR gaming in various industries, such as education, healthcare, and tourism. In education, VR gaming can create interactive and immersive learning experiences, enhancing student engagement and retention. In healthcare, VR gaming can be used for rehabilitation, pain management, and mental health therapy. In tourism, VR gaming can provide virtual tours of destinations, allowing users to explore new places without leaving their homes. Additionally, the paper examines the ethical considerations surrounding VR gaming, such as privacy concerns, addiction, and the impact of violent content on players. The paper also discusses the role of VR gaming in promoting diversity and inclusivity, and its potential for creating new forms of artistic expression. Conclusion, this paper provides a comprehensive overview of the current state and future potential of VR gaming, shedding light on its opportunities and challenges. By exploring the unique features, benefits, and limitations of VR gaming, this paper aims to contribute to the ongoing discourse on the role and impact of this technology.

Author Biography

Srinivas Rao K, Sunil Kumar Pradhan, Tushar Rajan Sahoo & Yadav Devi Prasad Behera

Srinivas Rao K*, Research Scholar, Berhampur University, Odisha, India.

Sunil Kumar Pradhan, Assistant Professor (Stage-III), Department of Business Administration, Berhampur University, India.

Tushar Rajan Sahoo , Assistant Professor, Amity Business School, Amity University, India.

Yadav Devi Prasad Behera , Department of Commerce, Lxminarayan College, India.

*Corresponding Author: Srinivas.kotturti@gmail.com

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